Xinran Zhao

The Cocoon of Non-place

I have always believed that the birth of a space is related to people’s needs and activities, and people’s activities and thinking need corresponding spaces. Thinking about shrinking public space and growing social media network platforms inspired my research question: What is the connection between the real world and social media networks? How can this be represented in the way of interior design?

 

First I investigated some social media related issues. I chose to target the phenomenon of “information cocoons” in social media. (“Information cocoon room” is because the algorithm of the social media platform will recommend different information for each user according to the user’s personal choice and big data user portrait, and the source of the user’s acceptance of information is limited. It may cause people to only I can receive news that I am interested in or a point of view that is consistent with myself.) I try to describe this phenomenon in reality as objectively as possible using interior design. Try to create a space to abstractly express social media platforms in reality. Use this to push people to have the same comfortable communication space in real life as they do on social media.

 

So I started looking for connections between the real world and the online world. For example, street performances can be uploaded to video sites for viewing. I learned about a kind of space called non-places, that is, there is no specific function, and it only assumes the type of space that only exists, such as passage. I think the definition of this space can also be found on social media, which is the home page of the social app. Users can choose which space to enter according to the cover, so I chose the real non-places at the crossroads of this commercial pedestrian street as my site. At the same time, I decided to use a modular design and divide the space into small units for design.

 

 

 

 

 

 

stage3 -PRE Xinran Zhao

case study

These are the case studies I searched for with the keywords "groups" and "information filtering", which are the keywords I started researching social media and information cocoons. These case studies inspired the structural and spatial form of my project. The latter two patterns are psychedelic designs popular in the last century. This pattern has a sense of hedonism and a very strong sense of science fiction, so I chose this style as the design of the virtual part. This pattern also reminded me of rose windows and other elements that are similar to the surrounding buildings, so I made this pattern.

how TO DESIGN THE PLAN

This picture shows my process of designing the plan. The social distance between people through different relationships produces the basic unit for the data. Then this basic unit is crowded into my site, and several small groups are circled together by imitating the curve of crowded bubbles, hoping to promote communication among strangers in this way.

HOW I DESIGN THE STRUCTURE

This image shows how I determined the structure and shape of parts of reality. These two images demonstrate their function, opening small windows to facilitate communication, and scanning the pattern on the wall to see the virtual part provides topics for people to discuss.

PATTERN

PATTERN

PATTERN

Realistic part axonometric drawing

Realistic part plan

Realistic Partial Elevation

Partial axonometric drawing of virtual plus reality

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Partial elevation of virtual plus reality

renderings

This diagram shows how the real plus virtual part is structured and used. I used a more idealized effect to show the use effect. With the current AR technology, only part of the structure may appear on the screen, rather than all structures appearing on the screen.

renderings

renderings

renderings